THE CODED MOVIE MAKER

You can make Coded Movies by yourself without scripting.

- You just need a HUD (Coded Movie Maker) where you can collect as much views/shots you want.
-  Then you put them into a notecard which is in the HUD I'll give you. Your movie is ready to be shown then.
- In a further extended version there will be an option to see every view as a single view additionaly to the movie option. So you can have a look at single views to change them if you want.
At the moment you can have hard cuts only. The script will be developped, so perhaps you can have effects, transitions, fading etc. in later versions.

How to:  
Wear the CODED MOVIE MAKER HUD, find an interesting view with 
CTRL/ALT/Push-Holding LEFTMOUSEBUTTON and/ or CTRL/ALT/MOUSEWHEEL-ZOOMING (see page KEYBOARD CONTROLS). Click GETVIEW in the HUD menu and a line of code will appear in local chat. It looks like that:

[18:45] GetViews HUD 1.0: <11.80085, 27.41281, 21.53978>, <-0.00014, -0.07122, -0.00198, 0.99746> 6 

Copy it from local chat, remove the time and name header and paste it to your notecard. You don't have to understand that line. The 6 at the end is the duration this view will be shown. It's preset and you can change it. You can also add some short remarks at the end for that shot like this "// Wide shot landscape":

<121.32910, -26.62006, 31.19045>, <0.04832, -0.02901, 0.85600, 0.51390> 6 // Wide shot, landscape

Insert this into the notecard. The notecard has the name EDLC for "Edit Decision List Card." ( EDL)  Maybe I change it to CMEDL (Coded Movie EDL), because it's not a classical EDL.
The notecard has to have the name EDLC, otherwise the movie script couldn't read it. 

A movie with 11 shots will look like this:

<60.99902, 64.53169, 1014.73500>, <-0.05099, -0.22382, -0.21620, 0.94898> 6 // Black
<68.49694, 61.14865, 1012.95100>, <0.51229, -0.38064, 0.61795, 0.45914> 6 // Title
<70.58881, 55.20466, 1006.80500>, <0.23820, -0.24417, 0.65642, 0.67287> 6
<68.69865, 59.81458, 1020.49800>, <0.04064, -0.27348, 0.14125, 0.95058> 6
<69.82367, 57.51366, 1021.12300>, <0.04710, -0.09797, 0.43074, 0.89591> 6
<65.67723, 64.37444, 1021.68600>, <0.00016, 0.10108, -0.00155, 0.99488> 10 // LS
<48.11904, 64.42900, 1025.29100>, <0.00016, 0.10108, -0.00155, 0.99488> 6
<69.15797, 58.88031, 1017.56200>, <-0.00955, 0.03894, 0.23812, 0.97041> 6  
<62.50093, 52.90786, 1016.65900>, <0.07363, -0.18363, 0.36482, 0.90982> 8 // MLS
<60.11906, 62.95731, 1019.68900>, <0.02343, 0.19101, -0.11945, 0.97401> 6  // Credits 
<105.99940, 96.58353, 22.62796>, <-0.00553, 0.00596, 0.67985, 0.73331> 6 // Black


(Note: The cursor has to be at the end of the last line, then save it.)

LS     = Long shot
MLS = Medium long shot 

This is one line of the list:
<70.58881, 55.20466, 1006.80500>, <0.23820, -0.24417, 0.65642, 0.67287>

 <70.58881, 55.20466, 1006.80500> are the coordinates as a vector of the view. Thats where the view is located.

 <0.23820, -0.24417, 0.65642, 0.67287> is the rotation of the view, means, where you look to.

Imagine your head as a camera. Your head has the coordinates <x, y, z>, a so called vector.
Where your eyes look to is the rotation. You can look up and down, to the left, to the right and so on. For this there is the rotation <0.23820, -0.24417, 0.65642, 0.67287>, also called a quaternion.
And now you can forget that, you don't need it for the CODED MOVIE MAKER, but it works with this. 

Join the CODED MOVIE GROUP if you like. It's free.



 

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